>>4471>As someone who played the first four games and neither 5 nor Guardians, would you recommend this one or the fifth game? I'm actually a big RF5 apologist and while I would choose GOA over it, I think in your case you
might enjoy RF5 more? It's definitely a downgrade from RF4 but the gameplay is similar. RF5's main issue was the map "emptiness" and all the technical issues, which I've heard the latter was improved with the Steam release. It had potential to be a great entry (maybe not as great as RF4), but it needed more time in the oven. Meanwhile GOA feels more complete, but it is still a spinoff so it deviates from the numbered entries.
>I enjoyed the farming a lot in previous games, and I really liked the diversity in skills that you could level up, so I'm a little torn on whether I'd like this if the farming has been dumbed downYou might not like that part of GOA then, like I said they REALLY dumbed down the farming. It takes seconds to tend your fields especially with the special tools (sacred treasures) they give you, and you also have the option to delegate your villagers to do it for you. (Although I find myself not letting them do so, they fuck up my plans kek.) Things like soil level, compost, field health, and weather mechanics like typhoons are gone. You rarely have to buy seeds, as you get them passively as you farm. There are no seasons, each village is its own season, kind of like the dungeons in the previous games. Really I could go on and on about the changes, all you need to know is that there is a significant difference and it's generally less involved.
Meanwhile stats are largely based on village development/decorating (ie. put down this flower pot and you'll get +10 int) and skill leveling is reduced to a basic RPG skills branch system, where you use EXP to unlock nodes that give you skill/stats/interaction upgrades. You can get the EXP at the end of the day by spamming whatever action corresponds to that skill. So for example if you want to raise one of your sacred treasures you'll spam it. There are also far less skills and most of them don't use RP.
>although nobody has mentioned the one who looks most appealing to me, positively or negatively, so I'm guessing he may not be especially interesting as a character kePost too long. Click here to view the full text.