No.3961
>>3951It does kind of look like it, it's the vibe I get from the fishie CG at any rate.
No.4062
>>4060Eito is not a josou seme
No.4072
>>4070Takumi's not so bad, he's just a VN protag. They're never popular.
>based on the CG and fanworks, yeahDamn, I'll have to reevaluate my image of him.
>>4071must-resist-watching
No.4073
>>4072>They're never popular. Saihara was pretty popular and BL protags usually are…
I haven’t played it but the Muramasa protagonist has a lot of male fans who try and larp as him kek.
>Damn, I'll have to reevaluate my image of him. I’m guessing (I can’t get the game till Tuesday boo hoo…) based on what I’ve seen that he’s one of those haraguro seme characters who’s super keigo kek. He reminds me of Clear a bit which makes me very excited~
No.4074
>>4073Kek I fully expected Aoba to top Clear too, maybe I just have a blindspot for these white haired, white clothed, cute tall boy designs. Don't see much similarity between their characters though.
No.4075
>>4074White hair ukes are pretty rare yeah, only one that really comes to mind is the guy from no. 6
No.4091
>>4090I liked the last chapter and Makoto (he’s cute!) but Rain code pretty mid otherwise it looks nice though
Shinigami gets old incredibly fast, she’s basically a less funny Monokuma but she never ever leaves you alone and it’s probably the most waifubaity of Kodaka’s games since Yuma’s pretty much a harem protagonist.
No.4166
>>4165I heard every character is romanceable, is that true?
No.4167
>>4166I don’t think so? There’s a route I finished where the protagonist Takumi goes on a bunch of dates with 3 of his female team mates and you can choose to date them (or all of them lol) but no guys thus far. Eito does seem to have romantic feelings for Takumi though in some routes.
No.4173
>>4167Ah disappointing, but I'm glad there is at least some homo tension. Bought the game but I need to finish up what I'm playing before I start it.
No.4175
>>4173Eito is pretty prime fujo character, I already cried like twice for him kek.
Kodaka's kind of the king of this character archetype because I fall for it every time he does it.
No.4185
>>4184holy shit already? the game's barely a month old. I'm not surprised about Eito but I'm definitely surprised over the twins.
No.4384
>>4375Whoa small world, I also just started the game. I found a copy for the switch at my local library. I'm on day 7 so far. My favorite character's Darumi right now. I like how unhinged she is and
was sad when I saw her die in the first battle, but thankfully there's that whole revive thing. No.4385
>>4384Darumi is one of my favorites too! As fellow VN fan she's instantly likable. I saw someone post her in the fujo characters thread so I'll consider that another bonus. I wonder what the points you accumulate go to? Maybe you know by now, but I'm hoping there's unique combat skills for hanging out with certain characters. Also the boardgame side mission is fun and I can see myself sinking hours into just that.
No.4386
>>4385I'm playing a lot because I currently have a few days off work so I'm on day 17 right now.
>pointsYou mean the bp and materials? I know it's used in the training room you get access to, and it doesn't use freetime up. I believe day 10 you get access to a place to use them more. Or do you mean the report card grades like creativity and endurance? Those are used for the training room. You need a 2 in linguistics to get the second skill upgrade for Takumi, etc. Also the exploration board game is evil. As much as I like it, the rngoddess is not kind to me.
No.4387
>>4386I was talking about the report card grades specifically. Thanks for the clarification.
>I'm playing a lot because I currently have a few days off work so I'm on day 17 right now.Lucky, I'm only on day 6 since I'm in the middle of my work week. Going to no-life it on Monday.
No.4388
I admit I was afraid to check this thread since I'm not through the game yet, but as someone on day like 29-30 or so, it seems I'm the farthest ahead. This game made a long train trip shoot by easy-breezy.
I really like that they seem to have embraced the fujo audience with the character roster. Feels like they finally put together the pieces of 'what is our fanbase', I put all the freetime events into the boys. Poorfag-kun is my favourite so far, and I wonder sort of if the folk music record works as a gift for him, since folk music from the 1960's-70's in JP is connoted with activism around poor people.
It feels like they took all the 'free time' + gacha gifts + The Damn Phone Game from prior DR titles, and integrated them better with the gameplay. The story being sort of reverse DR is really cool, too.
So far, Motorcycle Boy x Poorfag-kun is looking like a cute ship, based on their interactions around sewing.
No.4389
>>4375Oh! I'm so glad this thread is getting some more activity! I finished
the first playthrough/route, as well as 3 other routes, but I've had to slow down due to personal obligations. I'm going to try to
clear another route this weekend. I hope you're still having fun!
>>4384Darumi is my second favorite right now! I think she's so fun, and I was really surprised I didn't find her annoying.
>>4388>as someone on day like 29-30 or so, it seems I'm the farthest aheadAny new impressions on the game? I personally can't stand
Gaku, but his design is cute. I feel like there's a decent amount of fujobait in the game.
No.4393
How does everyone feel about the combat? At first I struggled a bit cause I tried playing it like fire emblem, but now that I'm farther in and got traps and Nozomi I've been cheesing some of the battles. Like I finished day 29 battle in 9 turns by using Takumi's special attack multiple times in one turn. It also helps that last resorts don't use voltage like regular special attacks.
Also, I've been feeding Takumi the commanders. I'm hoping it doesn't come back and bite me in the ass later down the line, but I use him the most so I figured it's probably smartest to do so.
No.4397
>>4393>How does everyone feel about the combat?I wish it were a little more challenging, honestly. It feels like more of a chore than anything. I wish there were a way to speed up attack animations.
The 'skip battle' function is a godsend.> feeding Takumi the commandersI'm probably a little under halfway through the game, and I regret not doing this, so I think you're making a good choice kek.
No.4405
I'm around day 82-85 or so now, I think. We just rescued incest hottie. I am sad and disappointed by how the game chooses to continue to portray him, and will hold out hope that a more complete reconstruction will be possible at some point. Alternatively, I will live in AUs.
Genuinely siscon who went through sexual abuse to save his sister hits right in the feels. I think he'd be cute with Yugamu, given that they've got the whole doctor/patient angle, on top of the whole wealth gap thing. And mutual smug mind games, they strike me as the pair that would rile each other up.
Gaku continues to be a grade A cutie. I love sick book boy too, he's cutest under protag. Even the fact that he's tall is cute, it makes him look dainty.
I've tried to give all my favourites the bufferinos…. Hoping this doesn't bite me in the ass, either.
Also, I was correct about the folk music!
No.4412
So I made it to day 100. And oh wow. Spoilers inbound. First off,
I was really lukewarm about Aotsuki Eito until day 96. And even then, it wasn’t until the reveal about the bed creeping that I changed my mind and now I absolutely love him. Also I love RUMBLE by Paledusk. Really helped sell the
final battle. And the fact that it’s
Aotsuki’s battle music helped change my mind about him. Prior to all that, I was already
suspicious of Aotsuki. I feel like Darumi kinda fell off towards the end there, I mean it makes sense though. But she was so strong in the beginning.
Seeing her mental state worsen was a little depressing. Also that
cryptic message at the end? I can’t wait to see what that was about. I’m pleasantly surprised by how much I like this game. It felt like when I played Danganronpa for the first time. I guess it helped that I didn’t know any of the spoilers for this game like I did for the first Danganronpa.
>>4405>incest hottie resurrectionI was also disappointed in how he was portrayed afterwards.
I think he was still cute though. No.4418
>>4412EITO IS SO CUTE!!!!! You get it, nona :D I thought he was going to be
'ill boy moe' but he turned out to be an even bigger lil' bitch than expected.
And the deranged rival foe yay is hot.After the 100 days ended, I
went back in time, spared Aotsuki and stashed him in that lil' cage. I then sacrificed Yugamu's academy, because I worried that the invaders would not only shit up my beloved poorfag, but also Aotsuki and Motorcycle-kun. Don't get me wrong. Yugamu is cute, but there is math involved here.Blindfolds seem good for
Eito. So does temporary blindness, making him have to depend on Takumi for food and other stuff.
The biggest sorrow is Takumi never being able to look him in the eyes when they have sex, but at least his mouth is smiling. No.4420
>>4412You won't be let down by
Takumi in at least one of the routes, she basically
takes over the role of Kirigiri in the first DR1So far, my playthrough is getting interesting. Kind of downed Takumi's
mental state by
the whole sacrificing the other academy meaning breaking up with his not-GF and frustratingly, I cannot hang out with
Eito so here's hoping his help will be needed at some point. Also, Gaku
refuses to talk :(((((Currently grinding to get presents and stuff to make presents with.
Have to admit, I'm very curious about the Yugamu / Gaku ship, is there anything in the routes that point to it? Or is it just richfag/poorfag aesthetics? If this question can be answered without spoilers, I'll be happy.
No.4422
>>4418>>4420It looks like we’re all on the same route lol. I also choose
to save Aotsuki and sacrificed Yugamu’s academy. the CG with Yugamu dying was hot. And I’m enjoying Darumi in this route. It’s nice to see her be so involved.I decided to use my free time to actually explore this time cause I only did story explorations the first time. I’m glad gifts aren’t too expensive.
Also I decided to give Tsubasa the commanders until she gets maxed like I did Takumi. Her no fatigue skill is great.
>curious about the Yugamu / Gaku shipI just assumed it was from the demo and how Yugamu
puts the knife against Gaku’s neck in the first meeting. It’s so brief in the full game though, but maybe there’s something else like another route. Currently, if I were to ship Gaku with anyone, it’d probably be with Takemaru imo. And if I were to ship Yugamu with anyone, it’d be Eito and/or Takumi.
No.4426
>>4422Agreed on Yugamu's dying CG being hot. Thank you for the tip about Tsubasa, gonna try that.I'm now on day 35 of the
re-do and am not sure what I want to go with. Leaning towards
sealing the beast since the story is leading me to think that it'll be
put into Eito and if that happens, he will suffer more, and be cutely vulnerable.
Agreed on Takemaru/Gaku. Please expand on the Yugamu & Eito ship if you want?
No.4427
>>4426Tsubasa is the way to faster battles. She’s so op.
And springtraps are useful in the battles where Takumi and Nozomi aren’t in front of the commander. They’re basically dash without using AP. All the potions are great too.I got to day 46 so far and
chose to seal the beast inside someone. Big spoiler,
it’s sealed inside of Darumi and she’s got pica now. Also she makes a joke that she’s eating for two in front of Tsubasa, so I’m pretty sure Tsubasa thinks Takumi and Darumi have been fucking. I’m kinda scared Darumi’s gonna start eating people.
>expand on the Yugamu & Eito shipI see them as a
hatefuck sorta ship. Especially
when day 96 happened and Yugamu was like “you are so not cute, Eito.” It’s very much the definition of using Fujo goggles. I also just like the idea of them fighting over Takumi. I do hope there’s more bait for Yugamu cause I find him so fun.
No.4430
>>4427On one hand…
She might actually be eating people now. Your fears were legit if what she said about her arm 'tasting' was true. Although I'm impressed they got the part about a high-schooler tasting alcohol past the JP censorship board.
On the other hand, Eito-kun is getting back in the game, which makes me very happy. I did all of his bond events. They were adorable and sad, especially around 3-4 where
he's asking Takumi to swap sides and break the world with himGaku is still
not talking to me :II like your fujo goggles. Eito's intensity is very cute, but it feels like his bond with Takumi has more potential for
'sad friends' than
hot burning rage on both sides, if that makes sense?
No.4441
>>4438I think having too many routes is the game's strength and weakness, one good experience getting on a decent route will keep you hooked in on the game but a bad one will make you bored specially how long everything seems to be.
The time investment is too much and if something doesn't grip you fully immediately it later falls flat, yeah
No.4443
>>4442This is good advice, but I'm already through most of the routes you can get by
sparing Eito kek. I think I'm close-ish to the end (kind of), but I've just lost steam. I do want to get the true route (I know it's not actually a 'true' route, but you know what I mean) so I can say I 'completed' it, if that makes sense? I feel like it's unfair to judge a mystery VN until I've read whatever the resolution to it is. Sadly, I haven't touched any of the routes where you
kill Eito, and I think I need at least one to unlock the rest of the true route. I had planned to save the true route for last.
>>4441>a bad one will make you bored specially how long everything seems to beI think this is my main problem. At first, all the different routes and possibilities were exciting, but now, I'm to the point where I feel like I'm finishing them just to get them out of the way. I liked portions of the VN, but it's just SUCH a time investment, and the time I'm spending no longer feels like it's paying off.
No.4444
>>4443The kill Eito routes range from ok to fucking horrible so I wouldn't bother with them unless you really want to, all you really get as an Eito fan is SF where he calls Takumi beautiful and eats paper kek. 2nd scenario is genuinely fantastic and worth doing though, it probably has the most amount of Eito love too.
>and I think I need at least one to unlock the rest of the true routeSF isn't really the true route, it's just the Hiruko waifu shilling route, 2nd scenario is the true route and you don't need anything to unlock it.
No.4446
>>4444>The kill Eito routes range from ok to fucking horrible so I wouldn't bother with them unless you really want toI usually try to get all of the endings in VNs because sometimes, a single ending completely alters my view of the story. I've had plenty of instances where the ending completely redeemed or elevated a story in my mind. Unfortunately, in this case, it seems to be changing my opinion for the worse. I may just finish up the few
spare Eito endings I have left, and then look up a guide for how to get the
kill Eito ending I need for SF. Maybe I'll take a break and finish off the other, more boring endings in a few months or just leave it be.
>SF isn't really the true routeInteresting. I knew it wasn't actually a "true route" in the sense that all the routes could be considered canon, but I assumed it was an "answer route" of sorts. I haven't done 2nd Scenario, but I can't be too far off from it assuming it's one of the
spare Eito endings I have left.
On a more positive note so I don't completely drag down the thread, I really like Eito. He's in the running for my favorite character in VNs I've read this year (not all time, although he is one one of my favorites from any Kodaka VN I've played). I know other nonas have discussed the
Saya no Uta influences upthread, but it's fun to see that kind of character's mindset from an outsider's perspective. In Saya no Uta, we spent most of our time in Fuminori's head, so this is an interesting change of pace. Also, there has been some good foreshadowing in certain parts. There was a specific scene in the Casual Route that would immediately tip you off that Sirei's brainwashing didn't fix his disorder. It was kind of predictable anyways, but I still enjoy details like that. No.4447
>>4446>but I can't be too far off from it assuming it's one of the spare Eito endings I have leftIt is, I'm surprised you haven't gotten it yet actually (walkthrough might help perhaps?) the goodbye Eito is one of the last decisions you get in that route so I think it's important to play that as well, I think it's a really good finale look into Eito as a character.
>and then look up a guide for how to get the kill Eito ending I need for SFAnnoyingly you have to finish like three routes.
No.4451
How bad is the Retsnom route? I accidentally spoiled myself on some things about it (maybe for the better given what they were) but I'm really allergic to even just the idea of Eito being remotely straight, regardless of plot reasons. Is this ignorable or should I just skip the route?
No.4459
>>4453I think I might still give it a try, I do want to see more of
Darumi so hopefully it's not too offputting.
To get back on topic, before I started the game I thought Eito was going to be one of those cute but slightly crazy and obsessive semes and needless to say, my expectations were exceeded. However I can't really decide on a specific dynamic I like for him and Takumi, maybe because the game puts them through a lot of really different situations depending on the route. I haven't done all of the routes that have a lot of Eito yet (I'm taking it slow after finishing the
true ending) so my perception of them will probably change even more.
No.4461
>>4446Same anon. I'm such an idiot. I meant the
coming-of-age route, not
casual. I also loved the
casual route, but for different reasons. I know this isn't even worth correcting 3 days later, but it's bothering me kek.
>>4459NAYRT and I initially didn't want to speak on the route because our tolerances to this sort of thing may be different, but the thing you're worried about really is a blip in the whole route, and it's only in one scene total, I think. It's one of my favorite routes in the game.
>because the game puts them through a lot of really different situations depending on the route. I actually really like this detail. It's a lot of fun to see characters interact in different circumstances, and I feel like there's enough consistency in their characterization between the routes for it all to make some degree of sense.
No.4468
I finished second scenario
Eito with sunglasses = MOE MOE HOLY SHIT. And there's an adorable blink-and-you'll-miss-it line where he asks Takumi to hold his hand and steer him to the cafeteria~ Blind Eito is moe. He needs Takumi to hold his hand.
Ideally, Takumi should just let Eito sleep in his room from now on, to get used to blindness. Sirei can force him.
EITO CANON GAY. Eito gave Takumi a love confession, which is more than the sole survivor did, she just wanted to keep in touch. Eito genuinely confessed romantic feelings. Holy shit. Also in a kino location.
Thank you studio-behind-this-game, ya'll can be moidy sometimes, but you've solidly delivered on this game.
This ending was really sad, but thematically relevant. That said, it was the perfect 'Not the only ending' if that makes sense? It's a great ending for interactive fiction, but not if it's the only one… I hope there are more, happier endings. That said, it fit perfectly with the theme of the game being heavily tied to the idea of kamikaze and warfare.
No.4472
>>4468[spoiler] Blind Eito is my favorite, I love all Eitos but the blind one is by far the best! [/spoiler]
[spoiler] Eito's death scene was so sad I was watching a fujo streamer who legit had to leave for like 4 minutes to cry when he died, I think Kako had the saddest death though with her mentioning that no one would remember them it hurt my soul so hard in a good way [/spoiler]
No.4474
>>4473>Their mic stands are crossingLewd as fuck, they know what they're doing.
No.4475
>>4474Kodaka's gonna get his fingers chopped off by the yakuza if he doesn't pony up cash so they gotta pander to fujos as hard as possible
I know I'm gonna be getting band AU eitaku standees though.